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Skallywaggs logo

Skallywaggs Tips & Strategy Guide

Skallywaggs is, at its heart, very simple. Build pirates. Win game.
But this heart is guided by the devious twists and turns of a devilishly clever mind - yours.

Skallywaggs is a game of skill, strategy, and downright skullduggery. It doesn't hurt to be lucky either. Below you'll find a few hints and thoughts, ideas that we believe will be helpful to new players - which, at this point, is all of you! If you develop a tactic you are proud of we'd love to hear from you. Drop us a note at info@skallywaggs.com

I knew him like he was my brother.
The most important tip we can offer is to familiarize yourself with the Skallywaggs deck. You will find it helpful to assemble the sailors as drawn to get to know them and their potential within a crew. Get a feel for how characters go together and how specialty parts might effect them. The more you play the easier it will be to recognize individual parts when they are laid down. This is especially important when scanning your opponents' crews to look for parts to skallywagg.

Cards, cards, cards!
It's all about the extra cards. The more you get the better off you are. Having characters or parts in your crew that bring you extra cards is a huge advantage. Because of this, these choice characters will also be the focus of your opponents' interest. Expect Skallywaggs and Arrest Warrants on unprotected sailors. They may also be vulnerable to Crackdown and Scurvy & Pox if your crew isn't large enough to withstand those events.

Waitress, bring me another...
The Waitress head and chest, when not protected from Skallywaggs or 'locked down', will often make the rounds, being skallywagged from crew to crew and back again. When traveling like this the parts may be in play for several rounds without any player actually getting to draw extra cards. These parts must be in a crew at the beginning, draw card phase, of a turn for a player to collect the extra cards. The Waitress's extra card parts can be locked down, either by building them into a complete waitress or by using them in combination with cards that confer immunity to Skallywaggs, such as the Monkey.

Monkey is as monkey does.
You can protect individual cards in your crew, for instance the Waitress's head or a Captain's chest by locking them down with parts that are immune to skallywaggs such as the Monkey. Just remember the traveling cards have their own level of risk. If another player completes the Ships Cook, the Monkey and the sailor of which he is a part, will desert you to join the crew with the Cook.

Human shields.
In the first few rounds of play the last player to go has the advantage of being able to play global effect event cards before assembling any crewman of their own in order to avoid losing pirates. This is why, in early play, you may want to build a few 'cannon fodder' sailors before putting more valuable characters down so your choice characters are less liable to be effected by events like crackdown and scurvy & pox. This is a good use for the seemingly worthless 'can't sail' parts like no pants and crazy head. They may make sailors that don't count toward your crew total, but it hurts less to give them up.

Thinking outside the treasure chest...
Some cards that at first glance appear to be defensive can be used to devastating effect offensively and vice versa. Hard Astern & In the Head are two good examples. The defensive qualities of Hard Astern are obvious but it can also nullify non-aggressive events like Davy Jones' Locker and Swagg & Plunder. In the Head is usually played to get an opponents' pirate out of the way so damage can be inflicted on the rest of that crew, for example, by removing a Lookout so Arrest Warrants can be played, but In the Head can also be used to protect your own sailors by removing them from play for one round.

There's nothing more dangerous than a man with nothing to lose
When playing devastating events, especially one after the other, it is often best to restrain yourself from eliminating an opponent's entire crew. A player with even one pirate will have to think twice about playing a global event like a Scurvy & Pox or Crackdown. You can be sure if he has no one to protect the gloves will not only be off, they will be on fire!

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